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Oculus VR is looking for a Software Engineer who can coordinate and collaborate smoothly across multiple internal and external cross-disciplinary teams.
You will manage and maintain high productivity, high impact team and contribute to growth and hiring. This role offers significant opportunities for scope since the identity system involves broad integration with the device runtime, developer platform, and backend system. By increasing our user base through device sharing and Enterprise support you will also have the opportunity to drive meaningful business impact.
Manage the team that designs and implements features for identity management for consumers and Enterprise.
Work closely with partners across the software stack to integrate new identity capabilities into system services, first and third party experiences, and content and entitle management system.
Lead efforts to investigate, understand, and improve quality including performance.
Ship software on Windows and Android platforms.
Coordinate and collaborate smoothly across multiple internal and external cross-disciplinary teams.
5+ years of experience with C/C++ programming, including some experience with low-level systems work.
5+ years of work experience developing and releasing software products on at least one PC, console, or mobile platform.
5+ years of experience managing engineering teams including hiring/termination and performance management.
Demonstrated track record of shipping products to the market.
Demonstrated experience working in cross-functional environments.
Experience working on user account and identity systems for an OS or application suite.
Experience with Android development.
Experience with Windows development.
Senior Software Engineer
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.
In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.
In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.
The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.