Software Engineer

Short Description

Oculus VR is looking for a Software Engineer who can collaborate with user experience engineers and PMs to translate OS interface motifs from 2D to VR.

Job Description

  • Develop core operating system boot, kernel and service frameworks for standalone VR headsets
  • Partner with vision, EE and hardware engineers to build the most comfortable VR tracking and input technologies
  • Collaborate with user experience engineers and PMs to translate OS interface motifs from 2D to VR
  • Implement the infrastructure needed to support a family of standalone VR products

Minimum Qualifications
  • BS degree in computer science or related field
  • 2+ years of programming experience in C++ / C
  • 2+ years experience in the following: device driver development or embedded systems, or operating systems

Preferred Qualifications
  • Experience in native systems development
  • Experience with manufacturing and provisioning processes for mobile devices
  • Experience developing HAL and device drivers for embedded Linux or Android
  • Experience performing hardware bring-up

Software Engineer
Mid-Senior-level Technology | Information Technology | Information Full-time Information Technology | Engineering | Other Software Engineer
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.

In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.

In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.

The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.