Software Engineer

Short Description

Oculus VR is looking for a Software Engineer who can design and develop telemetry for verifying that key performance metrics are being achieved on end-user devices.

Job Description

  • Design and develop the system level cooperative multi-tasking software for mobile VR applications on Gear VR.
  • Design and develop composition systems that enable best in class visuals on mobile hardware and that work across a multitude of input paradigms including orientation and positional tracking.
  • Set and achieve key performance metrics for CPU, GPU and battery life of all system-level software and first-party experiences.
  • Design and develop telemetry for verifying that key performance metrics are being achieved on end-user devices.
  • Work with first-party experiences, including Oculus Browser and Oculus Home, to enable features that allow those teams to build improved VR experiences.

Minimum Qualifications
  • B.S. in Comp Sci/Comp Engineering or equivalent experience.
  • 4+ years of industry experience developing systems-level software in C/C++, Java, C# or similar systems-level software languages.
  • Experience communicating and working with other teams of engineers, product designers and product managers on projects.
  • Experience in systems-level design thinking with focuses on performance and/or security.

Software Engineer
Mid-Senior-level Technology | Information Technology | Information Full-time Other | Information Technology | Engineering Senior Software Engineer | Software Engineer
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.

In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.

In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.

The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.