System Software Engineer

Short Description

Oculus VR is seeking a Software Engineer who can collaborate in a team environment across engineering disciplines.

Job Description

Responsibilities
  • Ownership of system software design for hardware prototype projects and development platforms
  • Collaborate in a team environment across engineering disciplines
  • Experimenting with and implementing interfaces to various sensors and software components
  • Developing framework-centric software to enhance algorithm development and integration
  • Devising and implementing low-latency network interface protocols
  • Work closely with various core tech teams and other organizations to define prototyping scope and applications towards various technology roadmaps and products

Minimum Qualifications
  • BS in Electrical Engineering or Computer Science
  • 5+ years of experience with system software design and development
  • Experience with protocol design, specification, and implementation
  • Experience debugging and problem-solving in unfamiliar codebases and environments
  • Experience with low-level (kernel/drivers/HAL), as well as user-space system software
  • Experience with software framework design for rapid prototyping
  • Experience with multimedia (video/audio) use cases
  • Preferred Qualifications
  • Experience with Embedded Linux/Android system software
  • Experience with ARM-based processors and micro-controllers and various communications protocols such as I2C, UART, SPI, USB, MIPI, I2S, etc.

System Software Engineer
Mid-Senior-level Information | Information Technology | Technology Full-time Other | Engineering | Information Technology Software Engineer | Senior Software Engineer
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.

In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.

In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.

The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.
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