This Job has stopped accepting applications
| 441 Views
Oculus VR is seeking a Software Engineer who can collaborate in a team environment across engineering disciplines.
Ownership of system software design for hardware prototype projects and development platforms
Collaborate in a team environment across engineering disciplines
Experimenting with and implementing interfaces to various sensors and software components
Developing framework-centric software to enhance algorithm development and integration
Devising and implementing low-latency network interface protocols
Work closely with various core tech teams and other organizations to define prototyping scope and applications towards various technology roadmaps and products
BS in Electrical Engineering or Computer Science
5+ years of experience with system software design and development
Experience with protocol design, specification, and implementation
Experience debugging and problem-solving in unfamiliar codebases and environments
Experience with low-level (kernel/drivers/HAL), as well as user-space system software
Experience with software framework design for rapid prototyping
Experience with multimedia (video/audio) use cases
Experience with Embedded Linux/Android system software
Experience with ARM-based processors and micro-controllers and various communications protocols such as I2C, UART, SPI, USB, MIPI, I2S, etc.
System Software Engineer
Senior Software Engineer
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.
In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.
In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.
The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.