Software Engineer, Computer Vision

Short Description

Oculus VR is hiring a Software Engineer, Computer Vision who can evaluate, analyze and optimize system resources related to image processing, computer vision, and machine learning.

Job Description

  • Design core components up and down the software stack, developing primarily in C++
  • Build tools and infrastructure to enable product advancements and efficiency-gains across both software and hardware
  • Collaborate with cross-functional hardware and software teams to incorporate their innovations and vice versa
  • Conduct design and code reviews
  • Evaluate, analyze and optimize system resources related to image processing, computer vision, and machine learning
  • Develop solutions for real-world problems and integrate solutions into products

Minimum Qualifications
  • Bachelor??s degree in Computer Science, Electrical Engineering, Mathematics, Physics, Robotics or related technical field
  • 3+ years experience developing software in C++ for real-time embedded systems
  • Experience developing software for computer vision, machine learning or computer graphics applications
  • Experience with hardware, firmware, and drivers

Preferred Qualifications
  • Experience working on depth sensor technology, SLAM, imaging/camera systems and/or consumer mobile products
  • Experience working on VR, AR and/or MR
  • Experience with CPU/GPU programming
  • Experience with OS internals and kernel development/debugging for Android and/or Linux

Software Engineer, Computer Vision
Mid-Senior-level Technology | Information | Information Technology Full-time Engineering | Information Technology | Other Senior Software Engineer | Software Engineer
Oculus VR is an American technology company founded by Palmer Luckey in June 2012 in Irvine, California, now based in Menlo Park. It specializes in virtual reality hardware and software products.

In April 2012, Luckey announced the Rift, a virtual reality headset designed for video gaming, and launched a Kickstarter campaign in August to make virtual reality headsets available to developers. The campaign proved successful and raised $2.4 Million, ten times the original goal of $250,000. Two pre-production models were released to developers: the Oculus VR DK1 (Development Kit 1) and Oculus VR DK2 (Development Kit 2). The consumer product was released on March 28, 2016 with an all-new design incorporating specialized VR displays, positional audio, and infrared tracking system.

In March 2014, Facebook CEO Mark Zuckerberg agreed to acquire Oculus VR for US$2.3 billion in cash and stock. In 2015, Oculus VR acquired Surreal Vision, a British startup focused on 3D reconstruction and mixed reality, stating that it could be possible for Oculus VR to develop products with the concept of telepresence.

The company also partnered with Samsung to develop the Samsung Gear VR in November 2015, for the Samsung Galaxy smartphones.